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3ds Max and Maya Support

3ds Max and Maya Support

With its full support for animation methods and parameters produced from 3ds Max and Maya, there is no better choice for artists than Gamebryo.

Gamebryo’s Max and Maya exporters provide:

  • Hierarchical, spline-based interpolations
  • Translation and rotation keyframes using linear, Bezier and TCB interpolations
  • Quaternion-based rotations
  • Cycle control for clamping, looping and reversing sequences
  • A powerful animation sequence manager that makes it possible to share animation data among different characters in the game, use multiple independent animation sequences on a single character, and transition and layer the animations on the fly
  • Particle systems, with support for virtually any particle effect in 3ds Max and Maya, including animated emitters and deflectors, forces like gravity and drag, and mesh- or volume-based emitters
  • Skinned characters (hardware and software)
  • Support for vertex morphing, light and material color animation, texture coordinate animation, and just about any other animate-able value