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Wwise for the Gamebryo Game Engine from Audiokinetic

Gamebryo 2.6

Emergent Game Technologies is proud to announce Gamebryo™ 2.6, the world’s most flexible game development framework. This release solidifies Gamebryo’s leading position as the only true cross-platform, multi-genre, any-core game engine. Gamebryo supports all of today’s most popular targets – including exclusive capabilities for the Wii available only with Gamebryo.  Whether you're designing for PCs, Xbox 360, Playstation, or all of the above, Gamebryo's middleware can help you bring your game to market at a lower cost, a higher quality, and in record time.

Gamebryo is built for you.

Gamebryo 2.6 continues Emergent’s dedication to the needs of our game developers. The new release has been overhauled with practical enhancements that emphasize game programming productivity, performance and power. Requests from users and direct customer feedback are reflected in significant improvements in nearly every component:

  

Emergent is focused on improving your games.

Gamebryo 2.6 brings on board the enormous improvements of the Flexible Geometry System, hardware instancing and other advancements delivered earlier in 2008. Practical new enhancements of the world’s most powerful game development engine include:

  • Anisotropic filtering
  • Macros in shaders
  • Enhanced console SDK support
  • New Floodgate thread startup/shutdown controls
  • Improved memory management
  • Developer support for Warning Level 4

 

Easy upgrades to Gamebryo 2.6 for new and existing customers.

Code written for Gamebryo 2.5 will run on 2.6 with little to no conversion. Floodgate on Gamebryo 2.6 automatically accelerates any 2.3 morphing or skinned assets, or those that contain particle accelerators by adding mesh modifiers at run-time without any changes to application code.