Gamebryo Casual Game Programming Tools
Gamebryo Casual’s all-inclusive development toolset gives the whole game programming team what they need out of the box:
- Recently-upgraded Animation Tool for viewing and editing multi-channel blended animation sets
- Gamebryo’s extensive Shader System including normal maps, parallax maps, etc.
- Asset Viewer for on-target preview and testing of static and animated models running in the Gamebryo game engine
- Scene Designer that supports easy placement of entities in a scene based on Gamebryo’s models and animations, with real-time preview including lighting, shaders and particle system effects, so you can:
- Add and edit properties
- Specify, place and optimize lights and cameras
- Construct, sculpt and paint landscapes and backgrounds with Gamebryo’s new WYSIWYG Terrain Editor
- Gamebryo’s new cross-platform Terrain System is fully integrated with the run-time and features:
- Dynamic LOD for appropriately-detailed rendering of close-ups and distant views
- Support for terrain metadata for run-time queries to handle path-finding, audio variations, foliage types, and more
Casual games require serious middleware. With Gamebryo Casual game programming tools, you can take a game from concept to market faster, while lowering your total game development costs.