Emergent Partner Program: DMM by Pixelux
Pixelux DMM is a powerful physics engine enabling the simulation of "material physics", or the dynamic behavior of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system. These capabilities distinguish DMM from rigid-body systems, which are limited to idealized rigid materials and are unable to simulate the deformation and fracture of real-world objects with the kind of kinetic fidelity that makes things seem real. DMM software is widely known and start to be adopted by game studios and is supported on Sony Playstation 3, Microsoft Xbox 360, and PC. DMM has been optimized for parallel processing in order to take full adavantge ot the latest console architectures.
Features of this integration include:
- An integration library, that can be used to easily add DMM to a Gamebryo scene
- A sample application, allowing the user to interact with a DMM environment by throwing various objects at a breakable scene demonstrating how to:
- Use the Gamebryo Scene Designer to add DMM objects to a scene
- Create DMM projectiles
- Use CPU or GPU based deformation
- Change the materials parameters in real-time to create effects
The integration of DMM in Gamebryo was developed by Pixelux and certified by Emergent engineers. Please contact Pixelux Entertainment for commercial usage or questions about the product.
For more information on the DMM integration, registered users can go to the DMM integration thread on the Emergent Pulse community site.