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  <channel>
    <title>News Feed</title>
    <link>http://www.emergent.net/</link>
    <description>Emergent News</description>
    <item>
      <title>Risks and Rewards of Many-Core CPUs</title>
      <link>http://www.emergent.net/en/News/News-Archive/Risks-and-Rewards-of-Many-Core-CPUs/</link>
      <description>In the near future, the game industry has the potential to enter a time of turmoil or to embark on a creative evolution that will greatly empower games, education and industry for generations to come.  The question is whether we’ve learned from our past. </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Risks-and-Rewards-of-Many-Core-CPUs/</guid>
      <pubDate>Thu, 25 Sep 2008 13:57:19 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo Engine Goes Casual</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Goes-Casual/</link>
      <description>Emergent has announced Gamebryo Casual, a new middlware product that will make the popular engine available to casual game developers. </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Goes-Casual/</guid>
      <pubDate>Thu, 25 Sep 2008 14:15:08 GMT</pubDate>
    </item>
    <item>
      <title>Emergent Targets Casual Gaming Market</title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergent-Targets-Casual-Gaming-Market/</link>
      <description>Emergent is offering a lower-cost license for the latest version of its Gamebryo game engine to the growing casual games sector.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergent-Targets-Casual-Gaming-Market/</guid>
      <pubDate>Thu, 25 Sep 2008 14:20:11 GMT</pubDate>
    </item>
    <item>
      <title>Nvidia's PhysX Integrating with Emergent's Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Nvidias-PhysX-Integrating-with-Emergents-Gamebryo/</link>
      <description> As part of Emergent's efforts to make a complete integrated framework of game production software and design tools for developers of any platform, the company is combining Gamebryo with PhysX.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Nvidias-PhysX-Integrating-with-Emergents-Gamebryo/</guid>
      <pubDate>Thu, 25 Sep 2008 14:34:27 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo Engine Builds in PhysX</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Builds-in-PhysX/</link>
      <description>Emergent Game Technologies and Nvidia have stated that starting with its next release in the fall, all upcoming versions of the Gamebryo engine will come with the latter company’s physics technology, PhysX, directly integrated in.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Builds-in-PhysX/</guid>
      <pubDate>Thu, 25 Sep 2008 14:39:23 GMT</pubDate>
    </item>
    <item>
      <title>Play Ten Interactive Bringing the Big Guns to Leipzig 2008</title>
      <link>http://www.emergent.net/en/News/News-Archive/Play-Ten-Interactive-Bringing-the-Big-Guns-to-Leipzig-2008/</link>
      <description>The Wall is the first title in Russia using Emergent’s Gamebryo engine.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Play-Ten-Interactive-Bringing-the-Big-Guns-to-Leipzig-2008/</guid>
      <pubDate>Tue, 23 Sep 2008 13:45:03 GMT</pubDate>
    </item>
    <item>
      <title>Emergent, Allegorithmic Promote Partnership With Free ProFX in Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergent-Allegorithmic-Promote-Partnership-With-Free-ProFX-in-Gamebryo/</link>
      <description>Users of tech provider Emergent's Gamebryo engine will get free licenses for Allegorithmic's ProFX procdural texturing middleware in celebration of their integration launch, Emergent announced.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergent-Allegorithmic-Promote-Partnership-With-Free-ProFX-in-Gamebryo/</guid>
      <pubDate>Mon, 04 Aug 2008 10:31:35 GMT</pubDate>
    </item>
    <item>
      <title>One of several next generation games being developed by BottleRocket using Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/One-of-several-next-generation-games-being-developed-by-BottleRocket-using-Gamebryo/</link>
      <description>Emergent Game Technologies today announced that Splatterhouse, the debut of the Splatterhouse franchise on next generation consoles, is powered by Gamebryo engine.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/One-of-several-next-generation-games-being-developed-by-BottleRocket-using-Gamebryo/</guid>
      <pubDate>Mon, 04 Aug 2008 13:14:53 GMT</pubDate>
    </item>
    <item>
      <title>Google and Gamebryo Getting Lively</title>
      <link>http://www.emergent.net/en/News/News-Archive/Google-and-Gamebryo-Getting-Lively/</link>
      <description>New browser-based virtual world running on Emergent's tech</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Google-and-Gamebryo-Getting-Lively/</guid>
      <pubDate>Fri, 11 Jul 2008 09:55:06 GMT</pubDate>
    </item>
    <item>
      <title>Google Launches Lively Virtual World on Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Google-Launches-Lively-Virtual-World-on-Gamebryo/</link>
      <description>Web juggernaut Google has joined Second Life and a host of competitors in the steel cage virtual world war with its own Lively service.
Lively is a self-described "chat experience in which you can communicate and express yourself using avatars in your very own space."
Not quite a living virtual world, Google's Lively allows users to create customized avatars and travel into different "rooms",...</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Google-Launches-Lively-Virtual-World-on-Gamebryo/</guid>
      <pubDate>Fri, 11 Jul 2008 09:57:52 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo 2.5 Released</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-25-Released/</link>
      <description>Emergent has upgraded its Gamebryo game engine to version 2.5.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-25-Released/</guid>
      <pubDate>Mon, 16 Jun 2008 12:59:21 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo 2.5 Hatches</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-25-Hatches/</link>
      <description>A new version of Emergent's Gamebryo engine offers improvements to the geometry system and stream processing engine.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-25-Hatches/</guid>
      <pubDate>Mon, 16 Jun 2008 13:30:46 GMT</pubDate>
    </item>
    <item>
      <title>Ulster Students Dare to be Digital</title>
      <link>http://www.emergent.net/en/News/News-Archive/Ulster-Students-Dare-to-be-Digital/</link>
      <description>A team of University of Ulster students are set to represent Northern Ireland in the finals of an international video game development competition using Gamebryo.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Ulster-Students-Dare-to-be-Digital/</guid>
      <pubDate>Thu, 12 Jun 2008 14:12:07 GMT</pubDate>
    </item>
    <item>
      <title> Building a Mindset for Rapid Iteration Part 2: Some Patterns to Follow and Pitfalls to Avoid</title>
      <link>http://www.emergent.net/en/News/News-Archive/-Building-a-Mindset-for-Rapid-Iteration-Part-2-Some-Patterns-to-Follow-and-Pitfalls-to-Avoid/</link>
      <description>Following his initial take, EA veteran and Emergent VP Gregory completes his look at rapid iteration by examining patterns that can help development teams rapidly make game changes and see them reflected in the playable product.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/-Building-a-Mindset-for-Rapid-Iteration-Part-2-Some-Patterns-to-Follow-and-Pitfalls-to-Avoid/</guid>
      <pubDate>Wed, 28 May 2008 13:28:23 GMT</pubDate>
    </item>
    <item>
      <title>Audiokinetic and Emergent Cry 'Bundle!'</title>
      <link>http://www.emergent.net/en/News/News-Archive/Audiokinetic-and-Emergent-Cry-Bundle/</link>
      <description>Wwise audio tool to be offered for free with Gamebryo until end of June</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Audiokinetic-and-Emergent-Cry-Bundle/</guid>
      <pubDate>Thu, 01 May 2008 10:43:12 GMT</pubDate>
    </item>
    <item>
      <title>Building a Mindset for Rapid Iteration Part 1: The Problem</title>
      <link>http://www.emergent.net/en/News/News-Archive/Building-a-Mindset-for-Rapid-Iteration-Part-1-The-Problem/</link>
      <description>In this analytical article, EA veteran and Emergent VP David Gregory, looks at the problems of iterating game concepts and assets quickly with a large development team, suggesting possible roadblocks and solutions.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Building-a-Mindset-for-Rapid-Iteration-Part-1-The-Problem/</guid>
      <pubDate>Thu, 01 May 2008 10:35:06 GMT</pubDate>
    </item>
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