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New Easy-to-use Integration Between Lighting Solution Beast and Gamebryo's LightSpeed

New Easy-to-use Integration Between Lighting Solution Beast and Gamebryo's LightSpeed

August 10, 2009

[This article originally appeared at games.ign.com. To see the original, click here.]

August 10, 2009 - Gothenberg, Sweden - Illuminate Labs, creators of world leading lighting solutions for the games industry, today announced the availability of a ready to use integration between Emergent Game Technologies' Gamebryo LightSpeed and Beast.

Developers who license both Beast and Emergent's LightSpeed will be able to create high-quality global illumination lightmaps directly within the game editor. Artists automatically get natural effects such as color bounces, realistic nuances in the shadows and soft shadows from the light sources, while still having great control over the end result. Emissive surfaces automatically affect the lighting in the scene and HDR environments can be used to get very natural-looking lighting without even having to place a single light source.

"Developers now have access to a seamless integration between Beast and LightSpeed's World Builder tool. This not only gives games built on LightSpeed outstanding lighting, but it also makes it very easy for artists and designers to add global illumination to their scenes and to quickly see the results in the editor and in their games simultaneously," said John Austin, Vice President, Technical and Academic Partnerships of Emergent Game Technologies.

"LightSpeed provides game developers with a flexible and robust environment that made it a pleasure to put this integration in place together with the Emergent team," said Magnus Wennerholm, chief executive officer of Illuminate Labs.