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Emergent Unveils LightSpeed Online Capabilities

Emergent Unveils LightSpeed Online Capabilities

August 20, 2009

[This article originally appeared at gamersdailynews.com. To see the original, click here.]

Emergent Game Technologies announced today the first update to Gamebryo LightSpeed, the cutting edge game engine development system, which now delivers online multiplayer and networking tools as a fully integrated out-of-the-box solution. The revolutionary LightSpeed now includes rapid prototyping and rapid iteration for online multiplayer games, giving game designers unprecedented capabilities from the very beginning of the development process.
 
Developers can rapidly iterate changes and modifications to online multiplayer games with one click, in real-time across all connected clients without recompiling or restarting the game, greatly accelerating the development process.  The key to LightSpeed’s online power is its Entity Framework System, which has been designed from inception to be simply and efficiently distributable across the network, on any platform. This powerful architecture makes it simple and quick to include multiplayer capability right from the start of development, enabling teams to take their online play to an unprecedented level.   Details of online communication are handled implicitly, allowing designers to create and iterate on online game concepts without being networking experts. Users can play their multiplayer game, allowing them to play-test and play-balance games from the very first iteration. Because of LightSpeed’s revolutionary rapid prototyping power, developers can confidently present their first prototypes to potential publishers featuring online functionality.
 
LightSpeed empowers developers to create their online and multiplayer games in any genre and continues Emergent’s dedication to providing a one-stop cross-platform toolset for Playstation 3, Xbox 360, Wii and PC.