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Gamebryo 2.5 Now Available

Now Available: Gamebryo 2.5


For years, Gamebryo™ has defined state-of-the-art game development with its game runtime engine and extensive suite of development tools. With the release of Gamebryo 2.5, Emergent will put even more power and flexibility at the developer’s fingertips. In addition to a rebuilt geometry system designed for optimal performance on today’s popular gaming platforms, the new release includes enhancements to Emergent’s Floodgate™ technology for multi-core programming, expanded content tools from Emergent and our integrated partners, and optimized runtime capabilities. These enhancements will give developers the speed and flexibility they need to reduce their game’s time to market no matter how complex the development environment.


Reducing Time to Market

Gamebryo 2.5 will give developers the speed and flexibility they need to reduce their game’s time to market no matter how complex the development environment


Even More Power and Flexibility

  • Floodgate
  • New Geometry System
  • New Terrain System
  • Game Engine Upgrades
  • More Integrations


Floodgate for Concurrency

Emergent’s Floodgate technology manages distribution of streams and tasks among multiple hardware execution units and associated memory structures, providing performance gains in systems such as particle simulation, morphing and skinning. Other benefits include:
  • Improved automatic division of tasks to minimize DMA transfers on PLAYSTATION®3 and to maximize data prefetching on Xbox 360™
  • Extensible mesh modifier system for arbitrary parallel operations on geometry per frame
In addition, Floodgate has been leveraged within the Gamebryo codebase to give an impressive performance advantage to standard game system components running on multi-core architectures.
 

Redesigned Geometry System

Gamebryo 2.5 also provides a redesigned geometry system:
  • Minimizes runtime data conversions, accelerating data loading
  • Allows flexible and compressed data representations for reduced bus bandwidth to GPU
  • Eliminates buffer-to-buffer copies, reducing peak memory usage
  • Supports multiple geometry streams that optimize data access patterns
  • Provides a generic interface for geometry data access using semantic names to distinguish data meaning
  • Enables GPU instancing
  • Enables more flexible geometry data sharing, e.g. sharing index, position and UV coordinates while using unique vertex colors per object
 

New Emergent Terrain System

Gamebryo 2.5 will include the first phase of the new Emergent Terrain system, including an editor and runtime. The Emergent Terrain Editor is integrated with Gamebryo’s Scene Designer and is ideal for small worlds and levels. The new system includes:
  • WYSIWYG terrain sculpting and painting tools, object placement and lighting capabilities
  • An optional integration with IDV SpeedTree®
  • Cross-platform support for PC (DirectX®9), Xbox 360™ and PLAYSTATION®3


Game Engine Enhancements

Gamebryo 2.5 developers will also benefit from a series of engine enhancements, including:
  • Improved support for geometric picking, including support for Gamebryo’s alternate bounding volumes
  • Updated support in the input library for the SIXAXIS motion sensors and rumble features on PLAYSTATION®3
  • Updated support for AGEIA PhysX™
  • Updated support for Autodesk® 3ds Max® and Maya®


Expanded Support for More Emergent Partners

Gamebryo will be integrated with the following partner technologies:
  • AGEIA PhysX™
  • Allegorithmic ProFX
  • Anark Gameface
  • Audiokinetic Wwise® (Premier Partner)
  • CRI Sound Factory
  • Kynogon Kynapse
  • Natural Motion morpheme™
  • Scaleform GFx™ (Premier Partner)
  • soVoz ProScena Studio™
  • SpeedTree®
  • Umbra Software dPVS
(Please note that licensing of these partner technologies is not included with the standard Gamebryo product or support license. Please contact Emergent to find out which version of each solution is supported.)


Contact Us Today. For more information on Gamebryo 2.5, please contact
sales@emergent.net or your Emergent Developer Relations Manager.