NEWS ALERT *** NEWS ALERT *** NEWS ALERT
Chapel Hill, N.C. (April 16, 2008) – As trends and technologies for the projected $46.5 billion global video game industry* continuously evolve, professors work hard to ensure their students receive real life, hands on experience with the best tools available.
Professors teaching game design across the United States and in England are headed to the Emergent Academic Workshop this June. The three-day session is for professors currently using, or thinking about using, the Gamebryo game development platform for classes and academic projects.
Experts will offer training on Gamebryo art tools and programming, and will roll out the first chapters of the Gamebryo game tutorial. Professors will return to their schools with a better understanding of Gamebryo and how they can best use the technology to build projects across next-generation platforms.
Gamebryo is the platform used by interactive entertainment leaders such as Disney Interactive Studios, EA Mythic, NCsoft, Firaxis Games and Sony Online Entertainment.
WHAT: The Emergent Academic Workshop hosted by Emergent Game
Technologies
WHY: To help students succeed in the highly competitive digital arts job market.
To attract new talent to the video game business. To support creativity
in its earliest stages.
WHO: Professors at colleges and universities currently using Gamebryo or
thinking about using Gamebryo for classes and student/faculty projects.
WHEN: Wednesday, June 4th – Friday, June 6th, 2008
WHERE: 6320 Quadrangle Drive
Suite 210
Chapel Hill, NC 27517
ADMISSION: Free! Registration information can be found at:
www.emergent.net/academicworkshop
MEDIA
CONTACT: Erin Dwyer
Emergent Game Technologies
marketing@emergent.net
818-222-5355
*Expected to grow to $46.5 billion by the year 2010, according to PricewaterhouseCoopers.